I admit it, I loved Danger Days

January 17, 2011

First, Danger Days is an album by My Chemical Romance.

Secondly it has a subtitle : The True Lives Of the Fabulous Killjoys. Which gives it a sense of gravity and a sweet cover with a white spider with a lighting bolt branded upon it, slightly sci-fi.

And it is, it’s a glorious album that has a concept. The concept is that this album materialized from an alternate future that is downright Road Warrior/Tank Girl in style. It’s a future that is in love with the 1980s and music that you thrash to.   The album starts off with one a DJ doing an intro that reminds me of 3-dog from Fallout 3 then leads into ‘NANANANANANANA” which is possibly the most fun one can have with a song. The video of which features the band driving around in a desert being chased by Grant Morrison and clowns, and laser guns. It’s possibly more awesome than Knights of Cydonia, wait.. it is as it is done in the name of fun. The album then gets into some lows, with ‘Sing’ being okay and ‘Planetary: Go’ being a great song that makes me want to drive fast and blow shit up. Then there is the death notice in the middle. At that point ‘Party Poison’ kicks in with a sound that reminds me of The Stooges and something dusty and harsh. ‘Destroya’ is a pretty strong song that goes into sounds that I never associated with MCR’s light punky sound being heavier and a chorus that kicks. Vampire Money is another amusing song that references ‘ballroom blitz’ and some glitterpunk style.

Overall, a fun album that probably didn’t get enough love from people as it was written off as a ‘My Chemical Romance” thing and not something different.


Spirit of the century

December 2, 2010

I love this rpg setting and mechanics.
First off, its set in a pulpy 1920s setting. The shadow and the like.
Secondly, its easy to run.
I am able to quickly and easily spin up adventures via pulling things out of backstories and invoking aspects.
Why does that matter? It makes the heroes at the center of the story, as the key players and even when I the gm are invoking the aspects for compels, its still the characters leading the way.

I also love the way we make characters. By filling in early adventures, and childhoods and defining aspects, it causes people to make characters and not statblocks.
The aspects are what make the game awesome, not the skills or the stunts (see feats in dnd) but the way aspects can be used to alter every roll and action if it makes things better.

It also helps I got a good group of players who like their characters and our adventures. I can even rotate out of gming as things are not heavily linear, and adventures take 1 session on average. So its utterly unlike dnd. Its fun. Go play it.


Alpha Protocol Review

June 9, 2010

It’s an odd game for me.

I can’t say I loved it, yet I beat it twice.

My interest in Alpha Protocol started 2 years ago when I was visiting my friends in Tennessee, they had the latest Game Informer sitting on a table.  I started reading the article and I got it pretty quickly, the game was Mass Effect but set NOW.  I was down for that, as I enjoyed the first Mass Effect, and I was also interested in Obsidian, the little studio that kept making these almost-great RPGs like KOTOR 2 and Neverwinter Nights 2.  Obsidian’s other games suffered from being buggy as hell, and from being rushed.  Everyone assumed the games were buggy and incomplete due to short development cycles, so when Alpha Protocol has taken 2 years to release since I first heard about it, I assumed it would be great.

The early reviews on AP, and the general consensus is that it’s a bit shit.

They are absolutely right.  On almost every measure, the game is shitty.  Yet, I think I enjoyed it some.

The graphics are a bit shit, with very small environments that manage to be extremely sparse with muddy textures that change in quality due to Unreal Streaming, but there just ISN’T that much to render, as I’ve seen other games on the same engine that had much more complex looking scenes that loaded much faster.  The character models are fairly boring, and suffer from being kept too down to earth, as the G22 costumes looked nice and Splinter Celly, Sis had a cool model as well, so did Omen Deng and Championk.  The rest of the characters while looking distinct from each other were fairly boring looking, being people in mid tier formal clothing, or wearing Heavy Tactical Armor.  The animations are fairly ugly with poor transitions, fairly dead looking poker faced characters in a game with many, many many closeups on faces as well.  The sneaking crouchwalk that Mike does in the game is fairly silly to watch, and looks fairly uncomfortable as well.

The sound isn’t that bad.  Many of the voice actors do a good job of saying their lines and inflecting things properly, which is a big deal with games.  There are some stinker lines delivered by the generic NPCs, such as guards.  The music is fairly uninteresting, it changes up from location to location and has a few tunes, it never gets bad, but it’s not like the memorable Mass Effect soundtracks.

My real issue with the game are the choices, which there are many of them, and they do effect other things later in the game in interesting and logical ways, which is quite cool.  There is also no going back in conversations, which is cool.  The problem I have is the stance of the games creators, as going from the games ending, it’s a better idea to NEVER execute foes, and always befriend people and try and fuck women.  Which, considering the tone of the game and how it throws up a vibe of distrust is fairly disappointing.  As the endings for killing those who attack you and sacrificing the small people for the big picture, and turning out to be wrong, grates me.

Playing the actual game kind of sucks too.  The aiming system sucks.  Even though the accuracy cone isn’t too large, shots seem to hit less than 50% of the time on a guy who takes up over 65% of the aiming cone, and the shots that do hit do piss poor damage.  It makes the guns very unsatisfying to use, as they don’t seem to really hurt people except when they do crits, but even with maxed out critting it still takes quite a while for the game to declare that the shot will hit.  There is also the fact that the aiming just feels off, the acceleration feels sloppy and it’s a bit too hard to line up guys as the crosshairs lack any sort of tracking.  I’ts hard to explain shortly, but the assist is nowhere near as good as any of the major shooting games of the last 4 years.  The melee suffers from being tough to tell when you are within range, as the range is larger than armslength, but not that much more, and guys have a tendency to step backwards while shooting, and Mike stops his forward momentum when attacking, makes the melee frustrating, if his lunge was just maybe 1 or 2 meters longer melee would feel much better.  There are also the gadget system which lets you take up to 6 gadgets into a mission, but you have to open a menu every time you want to use a gadget, and most of them are just variants on grenade, where it becomes boring to use them.  The special moves are similar, requiring selection from a menu then hitting the LB to use them.  Most of them just activate a timer power, like extra HP for 20 seconds or 20 second invisiblity.  It would be nice to be able to tap A from this menu to instantly trigger them, instead of selecting them, and having to then hit LB. And if you want to use say.. Fury for hyper Melee and Iron Will for extra HP, you have to hit L-A-LB-L-A-LB before you can start beating guys to death.  It’s not a major thing but it got tiring.

There is also the matter of cooldowns.. they simply take too long.  Some of them can be brought down to 90 seconds, as the idea is that you don’t overuse them, but know what?  I ended up sitting around waiting after fighting guys for my powers to refresh.  If there is an Alpha Protocol 2, I’d like to imagine cooldowns becoming shorter and powers changing from being so overwhelmingly powerful.  Such as the pistol power.  I managed to use a silenced pistol to kill EVERY BOSS in 1 move.  I run up fairly close, activate my Pistol Power ‘Chain Shot’ which lets me fire 6 bullets at once.  I line up 6 headshots.  that takes away about 90% of a bosses life.  I then can use a special item to reset the cooldowns and DO IT AGAIN.   But, using other weapons on bosses?  They are extremely hard to kill.  I ran out of SMG bullets when I had over 600 on 1 boss using a different save file.  Shotguns did jack shit for damage as well.  Assault rifles were okay, but getting guys to run in front of your crosshairs was a pain in the ass.  Meleeing a boss to death is a poor idea, as most of them are better at melee or at least running away.  So the game ends up being either Too Easy or A Bit Too Hard.

I do still feel the game was interesting, and the plot and setting made the whole thing worthwhile, the characters were fairly well written after the first area and the world of Spies really hasn’t been touched on too heavily in gaming, aside from the Metal Gear Sneaking Missions.  The best mission in Alpha Protocol took me only 2 minutes to do, and it was intense, scary and I am not sure if I made the right decision and I never found out exactly what happened in that Gellato shop.

I did love the countdown timer on making choices for dialogs, except for a few where characters say something but only at the end of the sentence you find out what they are asking, like a guy says “Please do me the favor of..Killyourfriend” and I already have my selection over okay, as doing favors is a good thing, but I am not given enough time to decide as a player in a few of these cases, for the most part, there is enough time to make a snap decision and hope you made the right choice.

Thinking about it a bit more, I think the reason why ignoring the ‘important things’ in missions and focusing on the little guys is the right ending is because the villains planned on the main character making the choices for larger decisions, such as letting riots happen and saving a President, or stopping a bombing over saving a girl and killing the slimey weapons traders over convincing them to screw Halbtech.  As if you do the larger picture choice, it results in the bad guys getting what they want, a global cold war and weapon selling.  It’s a bit interesting to think of it that way, as the way to success and happiness is to not think like a big spy-type.

The game also feels dated in terms of the story, as the giant corporation with close ties to the government setting up situations to sell their products is supposed to remind us of Cheney and Haliburton, but the game came out a bit too late to really be relevant to the conversation.  If the game had come out in 2008?  It would have been a BIG DEAL for talking about the war in Iraq and the way corporations were a bit too cozy with governments, it just doesn’t ring as true at the moment sadly.

The game made me sad, as it was Obsidian putting their ideas out there, getting creative for themselves, on their own timeline.. and they made another disappointing game that could have been amazing.


I Still Hate Clash Of The Titans

April 28, 2010

It’s been.. a month or so since I saw that movie.

My soul still burns from the horror of watching it.

I thought the acting was somewhere around horrible, the writing was utter shit.  Almost every line in the movie was cringe-worthy and delivered with so much seriousness and rage, but not enough to make it a comedy.  The action scenes were so poorly shot I couldn’t tell what the fuck was going on.  Character interactions made no sense.  As Perseus is trying to defy Zeus who is giving him gifts?  Even though he could have before?  Then Perseus and Daddy Zeus have a sudden reconciliation off-screen and they defeat Hades with their powers combined?  The plot was shit, the action was shit, the acting was shit and this is OBJECTIVELY, they were all poorly done.  Taking taste into account?  So much worse.

Anyone who enjoyed that wreck is a horrible person and is part of the reason why American Idol is popular.


Comics I Think Are Awesome

April 26, 2010

Cassanova – by Matt “I now write major Marvel comics” Fraction with art from the Brazillian Wondertwins of Ba/Moon. And spies.

Phonogram – Music, Magic and More good shit for people of quality from a Videogame Journalist/Guy who writes Thor some and Some very nice art.

Mouse Guard – Mice with swords and heroics.

Nightly News – Grim, crazy and featuring a great art style by Johnathan Hickman who is now doing major shit over at Marvel.

Incognito – A super-mafia goon in Witness Protection. Damn good comic and also a stepping stone between regular Super-hero stuff and Brubaker’s Criminal.

Planetary – Every single issue. Possibly the most important comic series to ME, Warren Ellis at possibly his best and John Cassiddy doing amazing art.

Daredevil – Pretty much everything from the Kevin Smith Relaunch to the recent end of it has been great, the parts that SEEM bad are good and only look bad due to what’s around them.

All-Star Superman – Grant Morrison’s loveletter to the Man of Steel and manages to be true to the ‘Classic’ world of comics and also throughly modern with Frank Quitely throwing in some super-detailed art.

Ex-Machina – The Mayor of NYC has a super-power. Mostly about politics, but really more about trying to do the right thing and believe in something larger than yourself. Brian K. Vaughn writes it, Tony Harris draws it.

Starman – Also drawn by Tony Harris. A long 80 issue DC series that is unique in that is has a proper ending. Possibly the only good thing to come out of the early 90s comics.


Concert Review: Foxy Shazam @Eagle Theater

April 9, 2010

I am going to do my first concert review while my ears are still ringing.

Earlier tonight I made it over to the Eagle Theater in Pontiac, MI to see Foxy Shazam play.  As with every concert in my lifetime, there are bands before the headliners.

The bands consisted of ..well, I forgot the first band.  I wouldn’t say they were bad, they were just kind of generic post-punk scream style, and they didn’t have great presence.

The second band were the Bad Rabbits , they were quite fun.  Their light dancing and use of distortion made for a fun concert.  I could tell that the rest of the crowd had never head of them and we were all pleasantly surprised by them.   I smiled quite a bit during their set and had my toe tapping.

Sadly the Bad Rabbits were followed by the Young Veins, I am not going to link you to them as they are boring and you will fall asleep.  Longest 30 minute set I’ve ever seen, at least by a band that was technically competent.  The Veins just lacked any sort of soul to them, it just felt like generic indie-pop.

Finally Foxy was on.

Foxy Shazam is a crazy band with a very strange sound.  They got a bugle, but it’s not ska. They scream, sometimes. It’s really good and I enjoy the shit out of it.  But they are also really a band to be seen live.  They have the type of stage activity that needs to be seen.  The singer Eric dances around and gets that mic stand moving in an amusing way, lots of crowd diving, and standing on the backs of the other band members, without anyone missing a note.  He climbs up speakers, he throws water, but all with style and a an air of enjoyment.  The fans end up on the stage and Foxy takes care to push off those who hog the stage for too long.  Sky, the keyboardist is also fun to watch, as he moves with strange motions and expressions that are just entertaining to watch, and of  course the playing with his feet. upsides down sometimes. Gigantic flourishes to lightly tap a key. Smiling and frowning to the beat. Holding the keyboard out to the audience to tap a key, and that beard, that beard is huge.  Combined with the other things the band does, the crowd is moving, everyone is having a good fucking time.  It’s excitement and fun, and odds are they will be playing bigger venues soon, and the magic may be lost then, check when they roll through your town, and make sure you see them while you can get the full Foxy Shazam experience.

So yeah, the concert was pretty fucking good, and I want to see Bad Rabbits again and Foxy as well.  Very worth my $10 I paid.


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