World of Warcraft Story

February 28, 2011

Someone stole my WoW account that I haven’t touched in a few months. I found out when I got some emails letting me me know that

  1. They bought the expansion pack
  2. They were banned for farming
  3. That I can recover my account

I did so, slapped my authenticator back on, and Blizzard restored all my gear.  The farmer had been working pretty busily too.

I now have 60 Thorium and 60 Mithril, which isn’t that big of a deal, but my mining skill went from 40 to 525 and they leveled me to 83 and didn’t spend any talent points.

So my WoW account got hacked and here is what I got out of it:

  • 3 levels
  • A $40 expansion pack
  • A free month
  • maxed out mining skill
  • some gold for in the game

I still am not feeling like being active in WoW, as I don’t feel like relearning how to Death Knight, or any of the other classes, as I have spent too much time in WoW and I can’t stand to deal with any of it any more.

 


Spirit of the century

December 2, 2010

I love this rpg setting and mechanics.
First off, its set in a pulpy 1920s setting. The shadow and the like.
Secondly, its easy to run.
I am able to quickly and easily spin up adventures via pulling things out of backstories and invoking aspects.
Why does that matter? It makes the heroes at the center of the story, as the key players and even when I the gm are invoking the aspects for compels, its still the characters leading the way.

I also love the way we make characters. By filling in early adventures, and childhoods and defining aspects, it causes people to make characters and not statblocks.
The aspects are what make the game awesome, not the skills or the stunts (see feats in dnd) but the way aspects can be used to alter every roll and action if it makes things better.

It also helps I got a good group of players who like their characters and our adventures. I can even rotate out of gming as things are not heavily linear, and adventures take 1 session on average. So its utterly unlike dnd. Its fun. Go play it.


Holy Shit, Xbox is 5?

December 2, 2010

I just realized something.

I’ve had my 360 for over 4 years now.

I have a gamerscore a bit over 42,000 pints.

Each game has 1000 points. Most games I have about 500 or so points in.

I have probably played about 90 Xbox 360 games in the 4 years. That number isn’t shabby at all.

The 360 has had plenty of great games this generation, but none stick out like they did in the earlier eras probably due to the way we have been drowning in really good games, it makes it harder for the amazing games to be noticed.
The Xbox has changed how most people play games, with the way Live worked.  As yeah, there were people doing MP on the PC, but there are more people playing on Live than there were in the peak of CS or Quake. And they can all talk to each other and friendslist each other, and due to the matchmaking, there isn’t as much of a clique-y server-vibe that most games got.

It’s been a good 5 years.Except those red rings.Fuck that shit.


Rock Band RPG

June 10, 2010

Rock Band 3 was announced today.

It can handle 7 players.

I got the idea to combine playing Rock Band and Tabletop RPGs.  See, my D&D group digs Rock Band, and we may end up with a copy of the 3rd game to play.  So instead of having basically 2 gears, either dice or Rock Band, why not integrate the 2?

Famous Rock Band travels the world playing concerts and fighting evil/solving mysteries.  My main inspirations are Metalocalypse , The Amazing Joy Buzzards, Brutal Legend and Adventure Time.  I also want to have players arguing over what songs to play in-character and bicker over things.

I imagine the things they deal with to be over the top and a bit silly, such as running away from hordes of Fans… that have been turned into Zombies due to the magic of an evil Wizard.  I also want the characters to a bit over the top, like a guy who can headbang so well, his forehead is his primary attack, or a Keyboardist who can hack the Gibson, a character who is such a spoiled popstar they fight via sending a horde of fans into combat in their stead.  A guitar-player who also wields an Axe to murder dudes en masse.  The whole time the band is relaxed and generally taking things in stride, except maybe a character who has common sense.


Alpha Protocol Review

June 9, 2010

It’s an odd game for me.

I can’t say I loved it, yet I beat it twice.

My interest in Alpha Protocol started 2 years ago when I was visiting my friends in Tennessee, they had the latest Game Informer sitting on a table.  I started reading the article and I got it pretty quickly, the game was Mass Effect but set NOW.  I was down for that, as I enjoyed the first Mass Effect, and I was also interested in Obsidian, the little studio that kept making these almost-great RPGs like KOTOR 2 and Neverwinter Nights 2.  Obsidian’s other games suffered from being buggy as hell, and from being rushed.  Everyone assumed the games were buggy and incomplete due to short development cycles, so when Alpha Protocol has taken 2 years to release since I first heard about it, I assumed it would be great.

The early reviews on AP, and the general consensus is that it’s a bit shit.

They are absolutely right.  On almost every measure, the game is shitty.  Yet, I think I enjoyed it some.

The graphics are a bit shit, with very small environments that manage to be extremely sparse with muddy textures that change in quality due to Unreal Streaming, but there just ISN’T that much to render, as I’ve seen other games on the same engine that had much more complex looking scenes that loaded much faster.  The character models are fairly boring, and suffer from being kept too down to earth, as the G22 costumes looked nice and Splinter Celly, Sis had a cool model as well, so did Omen Deng and Championk.  The rest of the characters while looking distinct from each other were fairly boring looking, being people in mid tier formal clothing, or wearing Heavy Tactical Armor.  The animations are fairly ugly with poor transitions, fairly dead looking poker faced characters in a game with many, many many closeups on faces as well.  The sneaking crouchwalk that Mike does in the game is fairly silly to watch, and looks fairly uncomfortable as well.

The sound isn’t that bad.  Many of the voice actors do a good job of saying their lines and inflecting things properly, which is a big deal with games.  There are some stinker lines delivered by the generic NPCs, such as guards.  The music is fairly uninteresting, it changes up from location to location and has a few tunes, it never gets bad, but it’s not like the memorable Mass Effect soundtracks.

My real issue with the game are the choices, which there are many of them, and they do effect other things later in the game in interesting and logical ways, which is quite cool.  There is also no going back in conversations, which is cool.  The problem I have is the stance of the games creators, as going from the games ending, it’s a better idea to NEVER execute foes, and always befriend people and try and fuck women.  Which, considering the tone of the game and how it throws up a vibe of distrust is fairly disappointing.  As the endings for killing those who attack you and sacrificing the small people for the big picture, and turning out to be wrong, grates me.

Playing the actual game kind of sucks too.  The aiming system sucks.  Even though the accuracy cone isn’t too large, shots seem to hit less than 50% of the time on a guy who takes up over 65% of the aiming cone, and the shots that do hit do piss poor damage.  It makes the guns very unsatisfying to use, as they don’t seem to really hurt people except when they do crits, but even with maxed out critting it still takes quite a while for the game to declare that the shot will hit.  There is also the fact that the aiming just feels off, the acceleration feels sloppy and it’s a bit too hard to line up guys as the crosshairs lack any sort of tracking.  I’ts hard to explain shortly, but the assist is nowhere near as good as any of the major shooting games of the last 4 years.  The melee suffers from being tough to tell when you are within range, as the range is larger than armslength, but not that much more, and guys have a tendency to step backwards while shooting, and Mike stops his forward momentum when attacking, makes the melee frustrating, if his lunge was just maybe 1 or 2 meters longer melee would feel much better.  There are also the gadget system which lets you take up to 6 gadgets into a mission, but you have to open a menu every time you want to use a gadget, and most of them are just variants on grenade, where it becomes boring to use them.  The special moves are similar, requiring selection from a menu then hitting the LB to use them.  Most of them just activate a timer power, like extra HP for 20 seconds or 20 second invisiblity.  It would be nice to be able to tap A from this menu to instantly trigger them, instead of selecting them, and having to then hit LB. And if you want to use say.. Fury for hyper Melee and Iron Will for extra HP, you have to hit L-A-LB-L-A-LB before you can start beating guys to death.  It’s not a major thing but it got tiring.

There is also the matter of cooldowns.. they simply take too long.  Some of them can be brought down to 90 seconds, as the idea is that you don’t overuse them, but know what?  I ended up sitting around waiting after fighting guys for my powers to refresh.  If there is an Alpha Protocol 2, I’d like to imagine cooldowns becoming shorter and powers changing from being so overwhelmingly powerful.  Such as the pistol power.  I managed to use a silenced pistol to kill EVERY BOSS in 1 move.  I run up fairly close, activate my Pistol Power ‘Chain Shot’ which lets me fire 6 bullets at once.  I line up 6 headshots.  that takes away about 90% of a bosses life.  I then can use a special item to reset the cooldowns and DO IT AGAIN.   But, using other weapons on bosses?  They are extremely hard to kill.  I ran out of SMG bullets when I had over 600 on 1 boss using a different save file.  Shotguns did jack shit for damage as well.  Assault rifles were okay, but getting guys to run in front of your crosshairs was a pain in the ass.  Meleeing a boss to death is a poor idea, as most of them are better at melee or at least running away.  So the game ends up being either Too Easy or A Bit Too Hard.

I do still feel the game was interesting, and the plot and setting made the whole thing worthwhile, the characters were fairly well written after the first area and the world of Spies really hasn’t been touched on too heavily in gaming, aside from the Metal Gear Sneaking Missions.  The best mission in Alpha Protocol took me only 2 minutes to do, and it was intense, scary and I am not sure if I made the right decision and I never found out exactly what happened in that Gellato shop.

I did love the countdown timer on making choices for dialogs, except for a few where characters say something but only at the end of the sentence you find out what they are asking, like a guy says “Please do me the favor of..Killyourfriend” and I already have my selection over okay, as doing favors is a good thing, but I am not given enough time to decide as a player in a few of these cases, for the most part, there is enough time to make a snap decision and hope you made the right choice.

Thinking about it a bit more, I think the reason why ignoring the ‘important things’ in missions and focusing on the little guys is the right ending is because the villains planned on the main character making the choices for larger decisions, such as letting riots happen and saving a President, or stopping a bombing over saving a girl and killing the slimey weapons traders over convincing them to screw Halbtech.  As if you do the larger picture choice, it results in the bad guys getting what they want, a global cold war and weapon selling.  It’s a bit interesting to think of it that way, as the way to success and happiness is to not think like a big spy-type.

The game also feels dated in terms of the story, as the giant corporation with close ties to the government setting up situations to sell their products is supposed to remind us of Cheney and Haliburton, but the game came out a bit too late to really be relevant to the conversation.  If the game had come out in 2008?  It would have been a BIG DEAL for talking about the war in Iraq and the way corporations were a bit too cozy with governments, it just doesn’t ring as true at the moment sadly.

The game made me sad, as it was Obsidian putting their ideas out there, getting creative for themselves, on their own timeline.. and they made another disappointing game that could have been amazing.


What Do I Think About Advertising In Games?

April 10, 2010
Depending on the setting.
Sports games where the real sports are full of placements?  Yes.
Open world games set in cities? Yes
Any game set in contemporary time in  locations that are where regular people are? Yes. I also expect the ads on the virtual billboards to look like the ads on REAL billboards, otherwise it looks bad.
Old 1930s settings? Sure, so long as the ads are for the products back then as they appeared.  No to modern packaging and labels.
In the future/sci-fi? You better sci-fi up the ads and be advertising fictional products based on real brands (Playstation 9).  I want the ads to look like they are part of the world of the future, as if I see an ad for the 2011 Honda Civic in a game set in 2099, I will sadface.
Fantasy? Same rules as sci-fi.
What I don’t want to see is Metal Gear PeaceWalker, which is set in the 1970s and yet Snake has modern Doriteos bags.. in a jungle.  And wears an Axe t-shirt, Axe didn’t exist then, and it wouldn’t be found in a Soviet Jungle.
The products don’t fit their environment in any form and  detract from the setting.Metal Gear Solid 4 had the problem as well, with the Ipod, which is an out of date model now, and the game is set in the future.  It looks awkward and was a bad idea.
I also want to see more variety in ads, I want to see Coke AND Pepsi machines, I want more than 4 different ads, as it feels weird to be in a world where there are only 4 ads.

Depending on the setting.
Sports games where the real sports are full of placements?  Yes.Open world games set in cities? YesAny game set in contemporary time in  locations that are where regular people are? Yes. I also expect the ads on the virtual billboards to look like the ads on REAL billboards, otherwise it looks bad.

Old 1930s settings? Sure, so long as the ads are for the products back then as they appeared.  No to modern packaging and labels.
In the future/sci-fi? You better sci-fi up the ads and be advertising fictional products based on real brands (Playstation 9).  I want the ads to look like they are part of the world of the future, as if I see an ad for the 2011 Honda Civic in a game set in 2099, I will sadface.
Fantasy? Same rules as sci-fi.
What I don’t want to see is Metal Gear PeaceWalker, which is set in the 1970s and yet Snake has modern Doriteos bags.. in a jungle.  And wears an Axe t-shirt, Axe didn’t exist then, and it wouldn’t be found in a Soviet Jungle.The products don’t fit their environment in any form and  detract from the setting.Metal Gear Solid 4 had the problem as well, with the Ipod, which is an out of date model now, and the game is set in the future.  It looks awkward and was a bad idea.
I also want to see more variety in ads, I want to see Coke AND Pepsi machines, I want more than 4 different ads, as it feels weird to be in a world where there are only 4 ads.


How I want Elemental Spells To Work In RPGs

April 5, 2010

Simply put, the current way damn near every fucking game does elements (fire, water and such, not Oxygen, Iron and Uranium) is leaving me feeling a bit high and dry.  I thought about why it was unsatisfying to me.  My conclusion was that the various elements have nothing unique to them.  In Final Fantasy 13, there are 6 different elemental types.  But for gameplay purposes, all it does is affect how much damage each spell does to a monster, no side effects other than straight up damage, and on a monster with no weakness, fire is the same as water is the same as lightning.  It’s not interesting to me in the least, as there is nothing distinct.  The quickest way I thought of to improve them was to go the Champions Online route, which is that each elemental type carries a small debuff on it, it would give me a reason to consider which spell would be most useful if given that all of them do the same base damage.  For example, fire could have lingering flames, lightning could give a quick stun, water or ice could temporarily slow a guy down.  Then I also thought of doing it different.  What if there was a sort of chain order to the spells?  Water makes Lightning do more damage, but lowers fire damage taken in the future, while other spells could have their own synergy.

Just a thought, to add more excitement to a game.


Final Fantasy XIII’s cast is a knock off of XII’s cast

April 4, 2010
I did some more thinking about Final Fantasy XII today, and I liked the cast more when it was Final Fantasy XII.
  • Hope is a lamer version of Vahn (who would have picked up the gun at the start of the game!)
  • Sazh is a whinier version of Basch who is a poor fighter, and almost as bad of a pilot as Launchpad McDuck.
  • Lightning is Ashe with a bigger chip on her shoulder.
  • Vanielle is Penelo… with an Australian accent.
  • Snow WISHES he was Balthier, as did I, as Balthier was the shit.
  • Fang is Fran with more clothes and less bunny ears.
You know I am right.

This comes from me having beaten the game and being left extremely unsatisfied with where the story went and how everything concluded.  It felt kind of weak-sauce happy ending, like the game was aiming for a darker place, and then at the end decided to make it all better, aside from poor Vanille and Fang who were put back into crystal for another… god knows how long.  Everyone else had their c’ieth marks removed, everyone lived and all was happy.  No satisfying conclusion to the characters.  The whole game was kind of fluffy that way, things happened.. but I never got the sense of things really happening.


Sorry

March 16, 2010

It seems that for the past week, my entire soul has been consumed by Final Fantasy XIII.

I have mixed feelings on the game, as I managed to dump 40 hours into it, but yet I don’t love it.  I don’t get why I am slogging forward in the game, as I have other games to play, and other things to do.


FUCK YOU VANILLE

March 10, 2010

Vanille is a character in Final Fantasy XIII.  She pisses me off.

She just kind of wanders around and gets caught up in the drama of stupid people, and manages to make said stupid people look SMART.  She also has lame pink hair too.  Her voice angers me, it has a stupid tone to it and her dialog is.. horrible.  She also has this stupid run animation, with her arms flapping off to the sides like she is on a stupid airplane, she also skips while she runs.. in a dungeon.  Her weapon looks like a lacrosse stick that shoots death yoyos, it’s a pretty good weapon, but I hate her so much.


Follow

Get every new post delivered to your Inbox.